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New server

Create a server within your account allowance. It stays stopped until you start it.

Letters, numbers, underscores and hyphens. Suggested from the server name until you edit it.

At least 5 characters. Your friends need it to join; you can reveal it later in the server's details.

Restore an isolated copy

Your current server stays unchanged. The restored copy stays quarantined until an operator verifies it, and it does not accept players on its own.

Server settings

Settings change while the server is stopped and apply on the next start. Your world stays the same.

Leave blank to keep the current password. You can reveal the password in the server's details.

Who can join

Change access while the server is stopped; it applies on the next start. Player access never grants platform or in-game administrator rights.

Use the exact Platform_UserID shown in Valheim’s F2 panel or server logs, not display names. Steam clients only for now. Separate IDs with new lines or commas. Allowlist mode needs at least one player; password mode clears the list.

Upload a world save

The archive is stored as a named slot and checked before anything changes. Your active world keeps running until you activate the slot.

Letters, numbers, underscores and hyphens. 40 characters at most.

Up to 512 MB. Include the matching _main.db/.db2 and _main.fwl/.fwl2 pair from the same save. A folder around the files is fine; minimap caches alone are not a world.

Snapshot the active world

The current world is copied into a named slot. A running server stops briefly so the copy is consistent, then starts again.

Letters, numbers, underscores and hyphens. 40 characters at most.

Activate a stored world

The server stops cleanly, the worlds are exchanged, and the server starts again. Your current world is kept as a new slot, so nothing is overwritten. Players are disconnected during the swap.

Delete a stored world

This removes the stored slot permanently. Only stored slots can be deleted here, never the active world.

Paper plugins

Only reviewed versions compatible with this Minecraft release are offered. Applying the selection installs, updates or removes plugins to match it.

A complete recovery backup is saved first. A running game stops during the change and then resumes. Old binaries and plugin data are kept; changed worlds are never downgraded automatically.

Game updates

A check is skipped when players are online, player status is unavailable, another request is running, or no qualified release exists. A missed clock hour runs at the next valid time; a repeated hour runs once.

Updates briefly stop the game and keep the original server and a recovery backup. Retained copies use storage; later updates can wait for operator cleanup or more capacity.


Check and update now

This lets an older server without the Ironnook bridge update. Known online players still postpone the update.

Automatic backups

Backups may briefly interrupt play. Retention removes older scheduled backups within these limits; recovery points protecting unfinished requests are kept.

Server labels

Organize your servers with labels such as environment=dev or crew=weekend. Changes save immediately while your game keeps running.

Up to 16 labels. Keys: lowercase letters, numbers, dots, underscores and hyphens; start with a letter (63 characters). Values: letters, numbers, dots, underscores, colons and hyphens; start with a letter or number (128 characters). Labels are visible to your hosting account, so keep secrets out.

Removing every row clears all labels.